An itchy trigger finger could also cost you a mission, with penalties being handed out for unauthorised use of force or for killing a suspect that posed no threat. Each move must be deliberate, considered and concise, as one false move can leave you with a severely hampered (i.e. Throw into the mix civilians and strict police rules of engagement, along with an emphasis on disabling rather than killing suspects, and we have a whole new level of tactics. Check: we’re in normal-tactical-shooter-land. Take your usual squad-based dynamics and toss in numerous bad guys. Tactical shooters are all well and good, and the most recent Rainbow Six offerings have been of an amazing standard, but the SWAT series has always had an edge over games of its ilk, and the fourth of the lot is no exception. It’s about doing what it does and doing it well. SWAT 4 isn’t a game about showing off the latest gimmick, having the flashiest graphics or copying the most popular fad for the FPS genre. The aforementioned perfect entry and clearing of a room can be carried out with just the mouse and a couple of presses on the tab key. Context sensitive commands at the click of a button make for a fantastic experience – taking any hassle out of the control scheme has left the game free to show the player how good it really is. Total ease of use, with no keys too far away from a finger and the majority of commands and actions carried out using the mouse – this is one of the best thought out control schemes seen on a tactical game of this type, or on any game for that matter. Controls for those familiar with the last offering can be set to a ‘classic’ method if they so wish, but players both new and old really should go with the new (default) control method offered up. SWAT 4 follows the path laid down by the rest of the series in being one of the most thoroughly satisfying (picking up a pattern yet?) games around today.Īnyone familiar with 1999’s SWAT 3 will slip into this new iteration with ease – if not easier than one would expect. There are some things more satisfying, obviously, but not many. There isn’t much in the world more satisfying than executing a perfect entry and subduing all suspects with no casualties or injuries whatsoever.
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